Combine Turrets

The combine gun turret.

This is a simple tutorial that explains how to make the usable combine gun turrets that are seen throughout Half-Life 2 and the episodes. Also this only works in Half-Life 2, not mods like CS:S, DOD:S, etc.

First you need to create two props. The first one will be a propstatic and will be the base. The model that was used in Half-Life 2 is: models/propscombine/combinebarricadeshort01a.mdl but you could technically use any type of prop to support the gun. The second prop will be a propdynamic and will be the gun itself. Again, you could use any gun type prop but the model used in the game for the turret was models/propscombine/bunkergun01.mdl. Align them to your liking, I have mine set up as seen in Screenshot A. Also be sure to name the gun prop something like combinegun.

Now create a brush using the toolstrigger texture and tie it to a triggermultiple and name it control. Be sure to place this behind the gun, approximately where the player will stand while using the gun.

Next create another brush (doesn't matter where, but around the gun would be good to keep things organized) textured with toolsnodraw. Tie it to a functank entity and name it gun.

In the properties of the functank entity, select "Control Volume" option and set it to the triggermultiple behind the gun. Also under flags, be sure to check "Controllable". And finally, parent the gun prop to the func_tank entity so it moves with it. You can edit the other settings and flags to how you see fit, but you don't need to change anything else for the gun to work. See Screenshot B for how the final product should look if you used the same props.

That's it go into the game and test it, stand behind the gun and use the mouse to aim and left click to shoot.

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Tutorial.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Tutorial a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Tutorial.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • stefansniper's Levels
    • P1: Beggar
      Points: 2
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 1 year ago

    Notes:

    • i have a mod but the turrets wont fire,only make a muzzle flash,could someone pls help me???!!!???
    Bananite
  • UrbanWulf's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    To make NPC's able to man the gun all you need to do is put an info node where they should stand and on the trigger you stand in go into "flags" and select "NPC" as well as "client". Now NPC's can fire the weapon.

    uh...
  • dutchsmoker's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 4 years ago
    Posted by Lt Rico I am using this for css, it works except i dont have funk_tank ..... what do I use next???

    well Func_tank is kinda the non seen force behind it all , i.e. it creates the projectiles the gun fires , if i remember correctly , and i don't think CSS has such a entity\brush

    Bananite
  • Darthmaul@sdk's Levels
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 4 years ago

    Didn't work for me :( i can't mount it when i press "E" it doesn't do a Thing.....

    can some1 tell me what my mistake is ?

    Bananite
  • Electricjars's Levels
    • P1: Beggar
      Points: 16
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 4 years ago

    I am using this for css, it works except i dont have funk_tank ..... what do I use next???

    Just some guy who is havin' a
  • Nestiq's Levels
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago
    Posted by panzer1b I know how to make npc man gun, if you need, i can help with this

    do you mean a npc (like a combine) behind it and operation the gun and if you shoot this guy you can control it?

    becose im going to need this

    if you please can share this ^^

    grtz

    Bananite
  • panzer1b's Levels
    • P2: Drudge
      Points: 1,699
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 4 years ago

    I know how to make npc man gun, if you need, i can help with this

    End of Line Man...
  • Craminator's Levels
    • P2: Drudge
      Points: 3,169
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted 5 years ago

    It would be cool to have a follow up tutorial which explains how to have npc's use the gun instead of the player :) Really cool tutorial though, thanks :)

    User Title
    Map It Up!
  • N00BL3T's Levels
    • P1: Beggar
      Points: 593
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago
    Posted by Misto
    Posted by N00BL3T Great tutorial, but there is something that is inaccurate with the second picture. In the tutorial, you say to cover the func_tank brush with the nodraw texture, but in the screenshot it's covered in the trigger texture. Does it matter which one I use?
    Wow I didn't notice that. It shouldn't matter which one you use.

    Ok I tried it in-game with the trigger texture but I could see it, so it should be nodraw :)

    User Title
    Slash is my idol
  • Misto's Levels
    • P4: Worker
      Points: 44,070
    • E3: Tutor
      EF: 60
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted 5 years ago
    Posted by N00BL3T Great tutorial, but there is something that is inaccurate with the second picture. In the tutorial, you say to cover the func_tank brush with the nodraw texture, but in the screenshot it's covered in the trigger texture. Does it matter which one I use?

    Wow I didn't notice that. It shouldn't matter which one you use.

    User Title
    ...

Credits

Submitter
Misto's Levels
  • P4: Worker
    Points: 44,070
  • E3: Tutor
    EF: 60
  • C1: Member
  • A5: Veteran
    Account Age: 6 years
Misto (Creator/Co-creator)
Studio
Studio
Logic Root Studios
Key Authors
Misto

Rating

10.0/10
Based off 4 rating(s)

Additional Info

Genre
Mapping
Difficulty Level
Intermediate

Stats

Post Count
17
ViewCount
6,201
Date Added
5 years ago
Date Modified
2 years ago

Share

Embed Code
Code to use:

More embeddable images

Bookmark and Share