I am having problem with my map
By Tomo742 1 year agoOk, so I've compiled my map and whenever I go into HL2 to run it, it just crashes upon loading. Other maps work fine and I have even looked through my map for any compile errors or leaks and cannot find anything.
Here is the compile log:
** Executing... ** Command: "e:\steam\steamapps\tomo742\sourcesdk\bin\source2009\bin\vbsp.exe" ** Parameters: -game "e:\steam\steamapps\tomo742\half-life 2\hl2" "E:\Steam\SteamApps\Tomo742\sourcesdkcontent\hl2\mapsrc\zintro.vmf"
Valve Software - vbsp.exe (Sep 15 2011) 4 threads materialPath: e:\steam\steamapps\tomo742\half-life 2\hl2\materials Loading E:\Steam\SteamApps\Tomo742\sourcesdkcontent\hl2\mapsrc\zintro.vmf ConVarRef matreduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in e:\steam\steamapps\tomo742\half-life 2\hl2\gameinfo.txt fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\SteamApps\Tomo742\sourcesdkcontent\hl2\mapsrc\zintro.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for envcubemap using skybox materials: skybox/skyday0109*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for envcubemap using skybox materials: skybox/skyday0109*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (187805 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1033 texinfos to 427 Reduced 53 texdatas to 50 (1450 bytes to 1360) Writing E:\Steam\SteamApps\Tomo742\sourcesdk_content\hl2\mapsrc\z_intro.bsp 1 second elapsed
** Executing... ** Command: "e:\steam\steamapps\tomo742\sourcesdk\bin\source2009\bin\vvis.exe" ** Parameters: -game "e:\steam\steamapps\tomo742\half-life 2\hl2" "E:\Steam\SteamApps\Tomo742\sourcesdkcontent\hl2\mapsrc\zintro"
Valve Software - vvis.exe (Sep 15 2011) 4 threads reading e:\steam\steamapps\tomo742\sourcesdkcontent\hl2\mapsrc\zintro.bsp reading e:\steam\steamapps\tomo742\sourcesdkcontent\hl2\mapsrc\zintro.prt 326 portalclusters 1170 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (51) Optimized: 136 visible clusters (0.00%) Total clusters visible: 80440 Average clusters visible: 246 Building PAS... Average clusters audible: 284 visdatasize:28825 compressed from 31296 writing e:\steam\steamapps\tomo742\sourcesdkcontent\hl2\mapsrc\zintro.bsp 51 seconds elapsed
** Executing... ** Command: "e:\steam\steamapps\tomo742\sourcesdk\bin\source2009\bin\vrad.exe" ** Parameters: -game "e:\steam\steamapps\tomo742\half-life 2\hl2" "E:\Steam\SteamApps\Tomo742\sourcesdkcontent\hl2\mapsrc\zintro"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\tomo742\sourcesdkcontent\hl2\mapsrc\zintro.bsp Setting up ray-trace acceleration structure... Done (0.22 seconds) 1921 faces 51435 square feet [7406701.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1921 patches before subdivision 9745 patches after subdivision sun extent from map=0.052336 13 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2) transfers 1072901, max 623 transfer lists: 8.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(11764, 10228, 4323) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(4404, 2361, 594) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1852, 675, 109) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(793, 183, 19) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(348, 53, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(154, 15, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(68, 4, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(31, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(14, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(6, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0039 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 481/8192 5772/98304 ( 5.9%) brushsides 3285/65536 26280/524288 ( 5.0%) planes 1396/65536 27920/1310720 ( 2.1%) vertexes 2863/65536 34356/786432 ( 4.4%) nodes 1339/65536 42848/2097152 ( 2.0%) texinfos 427/12288 30744/884736 ( 3.5%) texdata 50/2048 1600/65536 ( 2.4%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1921/65536 107576/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1178/65536 65968/3670016 ( 1.8%) leaves 1351/65536 43232/2097152 ( 2.1%) leaffaces 2314/65536 4628/131072 ( 3.5%) leafbrushes 1139/65536 2278/131072 ( 1.7%) areas 4/256 32/2048 ( 1.6%) surfedges 14097/512000 56388/2048000 ( 2.8%) edges 8681/256000 34724/1024000 ( 3.4%) LDR worldlights 13/8192 1144/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 63/32768 630/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1077/65536 2154/131072 ( 1.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 650348/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 28825/16777216 ( 0.2%) entdata [variable] 38335/393216 ( 9.7%) LDR ambient table 1351/65536 5404/262144 ( 2.1%) HDR ambient table 1351/65536 5404/262144 ( 2.1%) LDR leaf ambient 2189/65536 61292/1835008 ( 3.3%) HDR leaf ambient 1351/65536 37828/1835008 ( 2.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/692 ( 0.1%) pakfile [variable] 211556/0 ( 0.0%) physics [variable] 187805/4194304 ( 4.5%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5425 Writing e:\steam\steamapps\tomo742\sourcesdkcontent\hl2\mapsrc\zintro.bsp 12 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "E:\Steam\SteamApps\Tomo742\sourcesdkcontent\hl2\mapsrc\zintro.bsp" "e:\steam\steamapps\tomo742\half-life 2\hl2\maps\z_intro.bsp"
Please help as soon as possible ^.^


