3D Skybox Water Reflective

Need this answered, so I can stop trying, or find out what is wrong.

By AmaroqOkami 4 years ago

Okay. It's a very simple question. Can I use reflective water in a 3D skybox? I have an entire town set on an island, with a series of canals going through it. I am wondering if it is possible to make the water I have inside reflect everything. Because no matter what I do, it refuses to reflect the world, or entities.

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  • Jeffers's Levels
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    Posted 4 years ago

    The water will have to be inside the map and have cubemaps attached to it, putting it in the skybox will only reflect what is in the skybox, which will most likely be nothing.

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    Posted 4 years ago
    Posted by Jeffers The water will have to be inside the map and have cubemaps attached to it, putting it in the skybox will only reflect what is in the skybox, which will most likely be nothing.

    So if the water is surrounded by a bunch of buildings that are actually in the 3D skybox, they won't be reflected? Because there's nothing in the regular map I want reflected. The water I am using is supposed to be reflecting all the geometry within the 3Dskybox itself, and nothing is appearing. It's just blank. Do I need to tie a cubemap to it to recieve any kind of reflection at all?

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    Posted 4 years ago

    Tie a cubemap to the surface of your water and type "buildcubemaps" in console.

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  • AmaroqOkami's Levels
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    Posted 4 years ago
    Posted by Jeffers Tie a cubemap to the surface of your water and type "buildcubemaps" in console.

    I know to do that... And I'm talking about realtime reflections. Not cubemap reflections. I've already tied the cubemap and everything... not even those reflections work.

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  • Jeffers's Levels
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    Posted 4 years ago
    Posted by AmaroqOkami
    Posted by Jeffers Tie a cubemap to the surface of your water and type "buildcubemaps" in console.
    I know to do that... And I'm talking about realtime reflections. Not cubemap reflections. I've already tied the cubemap and everything... not even those reflections work.

    I think only certain water textures have realtime reflections. Decompile the airboat levels of HL2 and find out which one Valve used.

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  • AmaroqOkami's Levels
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    Posted 4 years ago
    Posted by Jeffers
    Posted by AmaroqOkami
    Posted by Jeffers Tie a cubemap to the surface of your water and type "buildcubemaps" in console.
    I know to do that... And I'm talking about realtime reflections. Not cubemap reflections. I've already tied the cubemap and everything... not even those reflections work.
    I think only certain water textures have realtime reflections. Decompile the airboat levels of HL2 and find out which one Valve used.

    -sighs softly- I know this, dude... I constructed my own water, out of reflective water that already exists, and have used. The only thing I changed was the normal, which is irrelevant to the water, and the fog that is created to give the water it's color.

    The water reflects just fine if I put it in the movable space where you can walk to. It does not work, however, in the 3D skybox. I was simply wondering if you knew if it was possible to make the water reflective, or there was some trick to it that I was not doing, or what..

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  • Crazypip666's Levels
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    Posted 4 years ago

    Of course it doesn't reflect properly in the 3d skybox. The water reflects things which are around it. Since the 3d skybox is just a camera projecting things onto the skybox texture, things you see inside the map aren't reflected in the water in the 3d skybox.

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  • kommandojoe's Levels
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    Posted 4 years ago

    Well, as far as i know it is possible. I have seen plenty of maps in the source engine with reflective water in the skybox. I personally am not sure what could be causing these errors though. A few screenies would be nice.

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    Posted 4 years ago
    Posted by kommandojoe Well, as far as i know it is possible. I have seen plenty of maps in the source engine with reflective water in the skybox. I personally am not sure what could be causing these errors though. A few screenies would be nice.

    Alrighty. Also... Is it normal to be able to see the water from where you can walk around, but cannot see it if you physically enter the 3D Skybox?

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    Posted 4 years ago

    Are you absolutely sure that the water texture reflects?

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