Offline mod is a Half Life 2 singleplayer mod about a young HECU marine, Adrian Shepard. He was given a infiltration mission to extract information from the abandoned Offline Corporation- a Cold War military and research facility installation located north in Alaska. At the moment the storyline is currently being work on.
Level design position is unavailable at the moment but we will open it up to applications in the future once the storyline is done. We're currently looking for these positions:
Offline mod is looking for a C++ programmer with skill in Source Engine programming. Must be able to add new NPC, and weapons to the mod, as well as new functions. Shader programming would be a plus.
Offline mod is looking for animator who could bring our static models to life- such as weapons, certain props, and/or characters.
Modeller - Environment Props & Weapons / Organic Offline mod is looking for a modeller with skill range from average level to advance. Must be able to model weapons or props at our request. Organic or character modelling is optional but would be a huge plus. Must be able to create high-poly model normalmap and bake it on to low-poly model.
Texture Artist/ SKinner Offline mod is looking for texture artist/skinner to make texture for the models that need to be skin.
* We requires you to show your previous works. Before joining, make sure you have enough time and dedication/motivation to work with the team and on the mod.
Interested? Leave a post on this thread or post on our studios.
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