This Uses a trigger_hurt entity as a "fake" hollow point round and "invisible" spread minimizer.
-Make 5 cfg files- (1.cfg, 2.cfg, 3.cfg, 4.cfg 5.cfg) 1.cfg = alias +zoomer "toggle_zoom; sensitivity 10; exec 2.cfg" alias -zoomer "toggle_zoom; sensitivity 5; exec 3.cfg" bind MOUSE2 +zoomer 2.cfg = alias +spread "+attack; exec 4.cfg" alias -spread "-attack; exec 5.cfg" bind MOUSE1 +spread 3.cfg = alias +attacker "+attack" alias -attacker "-attack" bimd MOUSE1 +attacker 4.cfg = ent_create point_hurt ent_fire point_hurt addoutput "DamageRadius 45" ent_fire point_hurt addoutput "Damage 10" ent_fire point_hurt addoutput "DamageType 6" ent_fire point_hurt TurnON" 5.cfg = ent_fire point_hurt TurnOFF ent_remove point_hurt ent_fire point_hurt kill //INSTRUCTIONS - Hold Mouse2 button down, aim the crosshair at something you don't like, and hold down Mouse1 button until your problem goes away. Simple, right? :) //*Note - somehow, this script is effective on combine snipers as well...*
Tired of the same old hl2 bullet spread, and having a hard time trying to kill enemies from very long distances away? Well this is a special script for just that kind of predicament. A special Mix of Bullet spread minimizing and bullet damage increase. This works in most (Orange Box) source games that I have tried it in so far- Hl2, Synergy, Hl2 Deathmatch, Hl2 OC
Demonstration - http://www.youtube.com/watch?v=RqJTQWXkqoM&feature=plcp
