Running, Jumping, and Ducking animations (sv_cheats 1 required))
-sprint- alias -sprinter "-speed; viewmodel_fov 38; wait 3; viewmodel_fov 40; wait 3; viewmodel_fov 42; wait 3; viewmodel_fov 44; wait 3; viewmodel_fov 46; wait 3; viewmodel_fov 48; wait 3; viewmodel_fov 50; wait 3; viewmodel_fov 52; wait 3; viewmodel_fov 54" alias +sprinter "+speed; viewmodel_fov 53; wait 1; viewmodel_fov 52; wait 1; viewmodel_fov 51; wait 1; viewmodel_fov 50; wait 1; viewmodel_fov 49; wait 1; viewmodel_fov 48; wait 1; viewmodel_fov 47; wait 1; viewmodel_fov 46; wait 1; viewmodel_fov 45; wait 1; viewmodel_fov 44; wait 1; viewmodel_fov 43; wait 1; viewmodel_fov 42; wait 1; viewmodel_fov 41; wait 1; viewmodel_fov 40; wait 1; viewmodel_fov 39; wait 1; viewmodel_fov 38; wait 1; viewmodel_fov 37; wait 1; viewmodel_fov 36" bind SHIFT +sprinter -duck- alias +croucher "+duck; viewmodel_fov 54; wait 2; viewmodel_fov 55; wait 2; viewmodel_fov 56; wait 2; viewmodel_fov 57; wait 2; viewmodel_fov 58; wait 2; viewmodel_fov 59; wait 2; viewmodel_fov 60; wait 2; viewmodel_fov 61; wait 2; viewmodel_fov 62; wait 2; viewmodel_fov 63; wait 2; viewmodel_fov 64; wait 2; viewmodel_fov 65; wait 2; viewmodel_fov 66; wait 2; viewmodel_fov 67; wait 2; viewmodel_fov 68; wait 2; viewmodel_fov 69; wait 2; viewmodel_fov 70" alias -croucher "-duck; viewmodel_fov 69; wait 1; viewmodel_fov 68; wait 1; viewmodel_fov 67; wait 1; viewmodel_fov 66; wait 1; viewmodel_fov 65; wait 1; viewmodel_fov 64; wait 1; viewmodel_fov 63; wait 1; viewmodel_fov 62; wait 1; viewmodel_fov 61 ; wait 1; viewmodel_fov 60 ; wait 1; viewmodel_fov 59 ; wait 1; viewmodel_fov 58 ; wait 1; viewmodel_fov 57 ; wait 1; viewmodel_fov 56 ; wait 1; viewmodel_fov 55 ; wait 1; viewmodel_fov 54 " bind CTRL +croucher -jump- alias +climb "+jump; viewmodel_fov 50; wait 1; viewmodel_fov 45; wait 1; viewmodel_fov 40; wait 1; viewmodel_fov 35; wait 1; viewmodel_fov 30; wait 1; viewmodel_fov 25; wait 1; viewmodel_fov 20 ; wait 1; viewmodel_fov 15; viewmodel_fov 0" alias -climb "-jump; viewmodel_fov 25; wait 1; viewmodel_fov 30; wait 1; viewmodel_fov 35; wait 1; viewmodel_fov 40; wait 1; viewmodel_fov 45; wait 1; viewmodel_fov 50; wait 1; viewmodel_fov 54" bind SPACE +climb
When running, viewmodel shifts back slightly. When Jumping, viewmodel shifts back completely. When ducking, viewmodel shifts forward slightly.
demonstration: http://www.youtube.com/watch?v=IDDlKQDiZag&feature=g-upl
