Thanks for your advice Stanley.
I should have thought about it sooner, however it didn't work. Maybe that's something from me, I don't know.
I can wait, but I appreciate the attention.
No you're definitely not annoying me! I want this map to work for everyone. I'm using a new laptop that has been giving me trouble with PackBSP, so I haven't been able to pack properly.
I don't think it is fair to the other entrants for me to keep updating the map, but I'll see what I can do to pack the assets in for a future release.
I really appreciate you trying out my map so many times!
Sorry but it's still not working for me. I tried putting it in Ep:2 but it gave me the same result. However I'm now able to see some details and I can hear the voice at the beginning, which was off on my first try.
Since someone gave you a review I really wonder why it doesn't want to work. Hope I'm not annoying you... ^^'
P-S: I've got this error in console: "env_cubemap used on world geometry without rebuilding map . . ignoring: textures/mesh/mesh_58" Tried to lower my settings, nothing change.
I'm really glad you had fun with this map, that was my main design goal.
I value your feedback about the lighting and gameplay mechanics. I will take these things into consideration next time around!
Thanks for taking the time to play and review my map.
This map is very well constructed making a single player mission to what seems to me start the keystone_IV ship and kill the alien takeover which seems incredibly fun!
This map has is a fantastic mission with small tasks and then dealing with the "Aliens" (Antlions) the map is very constructed with lots of areas to go through and get yourself lost.
The voice over is very clear and told me my objective loud and clear.
In my opinion the lighting was to dull for upper part of the ship. this type of lighting would of been used fantastic downstairs instead, along with that some parts of downstairs was more lit up. the mission is great but parts where the Antlions are stuck behind the door makes it to easy for the player to shoot them down without even being touched. maybe you should of made a few in the corridor at first then have a room you must go through in future editions of the map.
To be honest this map needs hardly any improvements other then the lighting as said. i would like to see a bit more help as to where to go in the first part other then just telling where its at but it's still fun. and i also wouldn't mind seeing a little bit more there at the end instead of just "Good work solider" you know something like a little shutter and then the spaceship does something or something
Good job on the map man well done. I'll give my rating in just a moment
Thanks for your feedback, I've made some changes and uploaded again.
Can't rate, or judge for now. I've downloaded the new version, but the purple and black pattern is still there.
Video Card driver is up to date, I tried restarting steam. Nothing seems to work.
Hope you know why, thanks in advance for your answer, I'll be happy to give you a feedback when I'll be able to play correctly.